It's during combat that the game mechanics show themselves most visibly. Creatures respawn far too quickly too by the time we'd fought our way across a beach to rescue sailors from a shipwreck, the raiders we'd encountered on the sandbanks had already reappeared. Animations are stiff, meaning it rarely felt like our attacks were connecting convincingly, whether we were playing from a first or third person view. Most fights boil down to wailing on a single spell or skill until your enemy drops.
Combat is slow and repetitive, with little to worry about in terms of tactics. The quests themselves are rarely anything more than simple fetch objectives of monster slaying sessions, restricted to small instanced areas. These areas are filled with other new players getting to grips with the gameplay mechanics, making it difficult to spot the quest-giving NPCs when players and computer-controlled character names are written in the same font. Molag Bal's realm of Coldharbour should be foreboding, but slapping a blue colour filter over the same generic dungeon interiors feels insultingly lazy.
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You're forced down a very linear and frustratingly simple series of quests at the outset, which is especially grating when the location is so uninspiring. Continued abuse of our services will cause your IP address to be blocked indefinitely.^ Story quests are sometimes instanced, so you don't have to worry about other players running through your exposition Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.